
So what do you avoid by using this plugin compared to the less taxing Gliden64 4. Also, I had to switch to unfiltered in the options for angrylion. My laptop with intel i7 4700hq and geforce gtx 850m (even if it is not really using the graphics card), was able to get it running generaly at 60fps but sometimes dropping to 40fps especially during the intro sequence where Peach's castle lifts off into space. This gives the most accurate experience at the cost of performance. To cut the crap, you should use the latest Project64 (or mupen64++) with the angrylion-rdp-plus graphics plugin.

Partially because I haven't followed the N64 emulation scene in a long time, but also because there is at least one issue more with this mod than you would normally have. Just wanted to post that this mod is great! I thought I'd share how to make it run with least graphical issues, since it took me some time. This will let you use multiple of the rendering, shaders and not have seams as long as you stick to 2x. Badge ID: 014C Item Name: Invalid Item Description: Invalid Item Badge Points: 3 Selling Price: 5 Coins Allows Mario to perform a jump attack (also named Invalid Item) for 6 FP. Most of these were made redundant with the badge stacking system. This is a lot less heavier to run than angrylion on Project64 or even the Parallel emulator. Badges based on ones from the first Paper Mario game. Most of these 'questions' are actually statements.EDIT 2020: This is currently best played with Mupen64 on retroarch using the parallel-rdp with vulkan renderer. BC7 support was added in Dolphin 5.0-4894.

Use the latest development build of Dolphin. You could also try the DDS pack if 'Prefetch Custom Textures' doesn't work.Ĭheck the completion progress link above. If you have enough RAM try checking the 'Prefetch Custom Textures' box in the Graphics options. My game stutters constantly when using the pack. It will create png files of all the textures in the game with the proper names. Using Bighead's texture dumper tool is recommended. Make sure your textures are in the new custom texture format: If you're using any build released after 4.0-5234 you're good to go. Textures should be anywhere between 4x-16x the original size of the texture. They should only be that color if it matches the original. Try to avoid black outlines for textures.

It will be added as long as it looks better than the original texture and causes no problems when loaded in-game. Just use whichever one works best for you.Īwesome! Post your work in this thread. Synchronize GPU Thread will work as well.

The screen/textures are flickering when loading.ĭisable Dual-core mode in the game settings to fix this.
